sentret

Stats

HP:

35

Attack:

46

Defense:

34

Sp. attack:

35

Sp. defense:

45

Speed:

20

Name

Type

Damage class

Accuracy

Power

PP

Effect

amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
assist normal status - - 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baby doll eyes fairy status 100 - 30 Lowers the target's Attack by one stage.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
follow me normal status - - 20 Redirects the target's single-target effects to the user for this turn.
foresight normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
me first normal status - - 20 Uses the target's move against it before it attacks, with power increased by half.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shock wave electric special - 60 20 Never misses.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
tidy up normal status - 0 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.