Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
follow me
normal
status
-
-
20
Redirects the target's single-target effects to the user for this turn.
foresight
normal
status
-
-
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
me first
normal
status
-
-
20
Uses the target's move against it before it attacks, with power increased by half.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
whirlpool
water
special
85
35
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.