qwilfish

Stats

HP:

65

Attack:

95

Defense:

85

Sp. attack:

55

Sp. defense:

55

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
agility psychic status - - 30 Raises the user's Speed by two stages.
aqua jet water physical 100 40 20 Inflicts regular damage with no additional effect.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barb barrage poison physical 100 60 10 -
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bubble water special 100 40 30 Has a 10% chance to lower the target's Speed by one stage.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defense curl normal status - - 40 Raises user's Defense by one stage.
destiny bond ghost status - - 5 If the user faints this turn, the target automatically will, too.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fell stinger bug physical 100 50 25 Raises the user's Attack by two stages if it KOs the target.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
harden normal status - - 30 Raises the user's Defense by one stage.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mimic normal status - - 10 Copies the target's last used move.
minimize normal status - - 10 Raises the user's evasion by two stages.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison sting poison physical 100 15 35 Has a 30% chance to poison the target.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
spit up normal special 100 - 10 Power is 100 times the amount of energy Stockpiled.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder wave electric status 90 - 20 Paralyzes the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.