overqwil

Stats

HP:

85

Attack:

115

Defense:

95

Sp. attack:

65

Sp. defense:

65

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
agility psychic status - - 30 Raises the user's Speed by two stages.
barb barrage poison physical 100 60 10 -
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
chilling water water special 100 50 20 -
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
destiny bond ghost status - - 5 If the user faints this turn, the target automatically will, too.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fell stinger bug physical 100 50 25 Raises the user's Attack by two stages if it KOs the target.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
harden normal status - - 30 Raises the user's Defense by one stage.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
minimize normal status - - 10 Raises the user's evasion by two stages.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison sting poison physical 100 15 35 Has a 30% chance to poison the target.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
smart strike steel physical - 70 10 Never misses.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
spit up normal special 100 - 10 Power is 100 times the amount of energy Stockpiled.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.