happiny

Stats

HP:

100

Attack:

5

Defense:

5

Sp. attack:

15

Sp. defense:

65

Speed:

30

Name

Type

Damage class

Accuracy

Power

PP

Effect

aromatherapy grass status - - 5 Cures the entire party of major status effects.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
copycat normal status - - 20 Uses the target's last used move.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
covet normal physical 100 60 25 Takes the target's item.
defense curl normal status - - 40 Raises user's Defense by one stage.
disarming voice fairy special - 40 15 Never misses.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heal bell normal status - - 5 Cures the entire party of major status effects.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
incinerate fire special 100 60 15 Destroys the target's held berry.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
minimize normal status - - 10 Raises the user's evasion by two stages.
mud bomb ground special 85 65 10 Has a 30% chance to lower the target's accuracy by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
present normal physical 90 - 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
refresh normal status - - 20 Cleanses the user of a burn, paralysis, or poison.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet kiss fairy status 75 - 10 Confuses the target.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder wave electric status 90 - 20 Paralyzes the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.