farfetchd

Stats

HP:

52

Attack:

90

Defense:

55

Sp. attack:

58

Sp. defense:

62

Speed:

60

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
feather dance flying status 100 - 15 Lowers the target's Attack by two stages.
feint normal physical 100 30 10 Hits through Protect and Detect.
final gambit fighting special 100 - 5 Inflicts damage equal to the user's remaining HP. User faints.
first impression bug physical 100 90 10 Can only be used as the first move after the user enters battle.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
foresight normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
gust flying special 100 40 35 Inflicts regular damage and can hit Pokémon in the air.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
mimic normal status - - 10 Copies the target's last used move.
mirror move flying status - - 20 Uses the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
razor wind normal special 100 80 10 Requires a turn to charge before attacking.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
simple beam normal status 100 - 15 Changes the target's ability to Simple.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trump card normal special - - 5 Power increases when this move has less PP, up to a maximum of 200.
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.