Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
final gambit
fighting
special
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
first impression
bug
physical
100
90
10
Can only be used as the first move after the user enters battle.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
foresight
normal
status
-
-
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
rage
normal
physical
100
20
20
If the user is hit after using this move, its Attack rises by one stage.
revenge
fighting
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash
normal
physical
100
130
10
Raises the user's Defense by one stage. User charges for one turn before attacking.
sky attack
flying
physical
90
140
5
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.