sirfetchd

Stats

HP:

62

Attack:

135

Defense:

95

Sp. attack:

68

Sp. defense:

82

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
final gambit fighting special 100 - 5 Inflicts damage equal to the user's remaining HP. User faints.
first impression bug physical 100 90 10 Can only be used as the first move after the user enters battle.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
knock off dark physical 100 65 20 Target drops its held item.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
meteor assault fighting physical 100 150 5 User foregoes its next turn to recharge.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swords dance normal status - - 20 Raises the user's Attack by two stages.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.