Name
Type
Damage class
Accuracy
Power
PP
Effect
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain
psychic
status
-
-
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
wonder room
psychic
status
-
-
10
All Pokémon's Defense and Special Defense are swapped for 5 turns.