Name
Type
Damage class
Accuracy
Power
PP
Effect
                charge beam
                electric
                special
                90
                50
                10
                Has a 70% chance to raise the user's Special Attack by one stage.
            
                    
                    
                    
                    
                    
                dream eater
                psychic
                special
                100
                100
                15
                Only works on sleeping Pokémon.  Drains half the damage inflicted to heal the user.
            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                flash cannon
                steel
                special
                100
                80
                10
                Has a 10% chance to lower the target's Special Defense by one stage.
            
                    
                frustration
                normal
                physical
                100
                -
                20
                Power increases as happiness decreases, up to a maximum of 102.
            
                    
                    
                    
                grass knot
                grass
                special
                100
                -
                20
                Inflicts more damage to heavier targets, with a maximum of 120 power.
            
                    
                gravity
                psychic
                status
                -
                -
                5
                Disables moves and immunities that involve flying or levitating for five turns.
            
                    
                    
                gyro ball
                steel
                physical
                100
                -
                5
                Power raises when the user has lower Speed, up to a maximum of 150.
            
                    
                    
                    
                heavy slam
                steel
                physical
                100
                -
                10
                Power is higher when the user weighs more than the target, up to a maximum of 120.
            
                    
                    
                    
                hidden power
                normal
                special
                100
                60
                15
                Power and type depend upon user's IVs.  Power can range from 30 to 70.
            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                psychic
                psychic
                special
                100
                90
                10
                Has a 10% chance to lower the target's Special Defense by one stage.
            
                    
                    
                psychic terrain
                psychic
                status
                -
                -
                10
                Protects Pokémon on the ground from priority moves and increases the power of their  Psychic moves by 50%.
            
                    
                psyshock
                psychic
                special
                100
                80
                10
                Inflicts damage based on the target's Defense, not Special Defense.
            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                rollout
                rock
                physical
                90
                30
                20
                Power doubles every turn this move is used in succession after the first, resetting after five turns.
            
                    
                    
                safeguard
                normal
                status
                -
                -
                25
                Protects the user's field from major status ailments and confusion for five turns.
            
                    
                    
                secret power
                normal
                physical
                100
                70
                20
                Has a 30% chance to inflict a status effect which depends upon the terrain.
            
                    
                shadow ball
                ghost
                special
                100
                80
                15
                Has a 20% chance to lower the target's Special Defense by one stage.
            
                    
                    
                    
                sleep talk
                normal
                status
                -
                -
                10
                Randomly uses one of the user's other three moves.  Only works if the user is sleeping.
            
                    
                snore
                normal
                special
                100
                50
                15
                Has a 30% chance to make the target flinch.  Only works if the user is sleeping.
            
                    
                    
                    
                    
                steel beam
                steel
                special
                95
                140
                5
                Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
            
                    
                    
                    
                stored power
                psychic
                special
                100
                20
                10
                Power is higher the more the user's stats have been raised, to a maximum of 31×.
            
                    
                    
                substitute
                normal
                status
                -
                -
                10
                Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                weather ball
                normal
                special
                100
                50
                10
                If there be weather, this move has doubled power and the weather's type.
            
                    
                wonder room
                psychic
                status
                -
                -
                10
                All Pokémon's Defense and Special Defense are swapped for 5 turns.
            
                    
            