Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
pain split
normal
status
-
-
20
Sets the user's and targets's HP to the average of their current HP.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
punishment
dark
physical
100
-
5
Power increases against targets with more raised stats, up to a maximum of 200.
pursuit
dark
physical
100
40
20
Has double power against, and can hit, Pokémon attempting to switch out.
revenge
fighting
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.