zekrom

Stats

HP:

100

Attack:

150

Defense:

120

Sp. attack:

120

Sp. defense:

100

Speed:

90

Name

Type

Damage class

Accuracy

Power

PP

Effect

ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bolt strike electric physical 85 130 5 Has a 20% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rage dragon special 100 - 10 Inflicts 40 points of damage.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fusion bolt electric physical 100 100 5 With Fusion Flare, inflicts double damage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
noble roar normal status 100 - 30 Lowers the target's Attack and Special Attack by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
supercell slam electric physical 95 100 15 -
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
volt switch electric special 100 70 20 User must switch out after attacking.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.