zamazenta

Stats

HP:

92

Attack:

120

Defense:

115

Sp. attack:

80

Sp. defense:

115

Speed:

138

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
howl normal status - - 40 Raises the user's Attack by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
metal burst steel physical 100 - 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
moonblast fairy special 100 95 15 Has a 30% chance to lower the target's Special Attack by one stage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swift normal special - 60 20 Never misses.
tail slap normal physical 85 25 10 Hits 2-5 times in one turn.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
trailblaze grass physical 100 50 20 -
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.