yveltal

Stats

HP:

126

Attack:

131

Defense:

95

Sp. attack:

131

Sp. defense:

98

Speed:

99

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
block normal status - - 5 Prevents the target from leaving battle.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
embargo dark status 100 - 15 Target cannot use held items.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gust flying special 100 40 35 Inflicts regular damage and can hit Pokémon in the air.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
oblivion wing flying special 100 80 10 Drains 75% of the damage inflicted to heal the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor wind normal special 100 80 10 Requires a turn to charge before attacking.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sky drop flying physical 100 60 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
u turn bug physical 100 70 20 User must switch out after attacking.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.