Name
Type
Damage class
Accuracy
Power
PP
Effect
charge
electric
status
-
-
20
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
electric terrain
electric
status
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball
electric
special
100
-
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
ingrain
grass
status
-
-
20
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
ion deluge
electric
status
-
-
25
Changes all normal moves to electric moves for the rest of the turn.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.