Name
Type
Damage class
Accuracy
Power
PP
Effect
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
geomancy
fairy
status
-
-
10
Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
ingrain
grass
status
-
-
20
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
misty terrain
fairy
status
-
-
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
moonblast
fairy
special
100
95
15
Has a 30% chance to lower the target's Special Attack by one stage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
wonder room
psychic
status
-
-
10
All Pokémon's Defense and Special Defense are swapped for 5 turns.