wyrdeer

Stats

HP:

103

Attack:

105

Defense:

72

Sp. attack:

105

Sp. defense:

75

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hypnosis psychic status 60 - 20 Puts the target to sleep.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psyshield bash psychic physical 90 70 10 -
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
role play psychic status - - 10 Copies the target's ability.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.