wormadam

Stats

HP:

60

Attack:

59

Defense:

85

Sp. attack:

79

Sp. defense:

105

Speed:

36

Name

Type

Damage class

Accuracy

Power

PP

Effect

ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
quiver dance bug status - - 20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
string shot bug status 95 - 40 Lowers the target's Speed by two stages.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
thief dark physical 100 60 25 Takes the target's item.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.