whirlipede

Stats

HP:

40

Attack:

55

Defense:

99

Sp. attack:

40

Sp. defense:

79

Speed:

47

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
defense curl normal status - - 40 Raises user's Defense by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
iron defense steel status - - 15 Raises the user's Defense by two stages.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison sting poison physical 100 15 35 Has a 30% chance to poison the target.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock climb normal physical 85 90 20 Has a 20% chance to confuse the target.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
steamroller bug physical 100 65 20 Has a 30% chance to make the target flinch.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.