walking-wake

Stats

HP:

99

Attack:

83

Defense:

91

Sp. attack:

125

Sp. defense:

83

Speed:

109

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
aqua jet water physical 100 40 20 Inflicts regular damage with no additional effect.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
chilling water water special 100 50 20 -
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hydro steam water special 100 80 15 -
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
knock off dark physical 100 65 20 Target drops its held item.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
noble roar normal status 100 - 30 Lowers the target's Attack and Special Attack by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
scald water special 100 80 15 Has a 30% chance to burn the target.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.