vulpix

Stats

HP:

38

Attack:

41

Defense:

40

Sp. attack:

50

Sp. defense:

65

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baby doll eyes fairy status 100 - 30 Lowers the target's Attack by one stage.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
ember fire special 100 40 25 Has a 10% chance to burn the target.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
extrasensory psychic special 100 80 20 Has a 10% chance to make the target flinch.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint attack dark physical - 60 20 Never misses.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flame burst fire special 100 70 15 Deals splash damage to Pokémon next to the target.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grudge ghost status - - 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
healing wish psychic status - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
howl normal status - - 40 Raises the user's Attack by one stage.
hypnosis psychic status 60 - 20 Puts the target to sleep.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
incinerate fire special 100 60 15 Destroys the target's held berry.
inferno fire special 50 100 5 Has a 100% chance to burn the target.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
memento dark status 100 - 10 Lowers the target's Attack and Special Attack by two stages. User faints.
mimic normal status - - 10 Copies the target's last used move.
mystical fire fire special 100 75 10 Has a 100% chance to lower the target's Special Attack by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tail slap normal physical 85 25 10 Hits 2-5 times in one turn.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
will o wisp fire status 85 - 15 Burns the target.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.