vikavolt

Stats

HP:

77

Attack:

70

Defense:

90

Sp. attack:

145

Sp. defense:

75

Speed:

43

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double team normal status - - 15 Raises the user's evasion by one stage.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
guillotine normal physical 30 - 5 Causes a one-hit KO.
harden normal status - - 30 Raises the user's Defense by one stage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sky drop flying physical 100 60 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spark electric physical 100 65 20 Has a 30% chance to paralyze the target.
sticky web bug status - - 20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
string shot bug status 95 - 40 Lowers the target's Speed by two stages.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supercell slam electric physical 95 100 15 -
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
vice grip normal physical 100 55 30 Inflicts regular damage with no additional effect.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.