Name
Type
Damage class
Accuracy
Power
PP
Effect
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
blaze kick
fire
physical
90
85
10
Has an increased chance for a critical hit and a 10% chance to burn the target.
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
final gambit
fighting
special
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
mystical fire
fire
special
100
75
10
Has a 100% chance to lower the target's Special Attack by one stage.
overheat
fire
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
v create
fire
physical
95
180
5
Lowers the user's Defense, Special Defense, and Speed by one stage each.