Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
parting shot
dark
status
100
-
20
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
toxic spikes
poison
status
-
-
20
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.