Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
fire fang
fire
physical
95
65
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
ice fang
ice
physical
95
65
15
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
scale shot
dragon
physical
90
25
20
Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
thunder fang
electric
physical
95
65
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.