turtonator

Stats

HP:

60

Attack:

78

Defense:

135

Sp. attack:

91

Sp. defense:

85

Speed:

36

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
block normal status - - 5 Prevents the target from leaving battle.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double team normal status - - 15 Raises the user's evasion by one stage.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
head smash rock physical 80 150 5 User receives 1/2 the damage inflicted in recoil.
heat crash fire physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
incinerate fire special 100 60 15 Destroys the target's held berry.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
shell trap fire special 100 150 5 Only inflicts damage if the user was hit by a physical move this turn.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
smog poison special 70 30 20 Has a 40% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
will o wisp fire status 85 - 15 Burns the target.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.