treecko

Stats

HP:

40

Attack:

45

Defense:

35

Sp. attack:

65

Sp. defense:

55

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
crush claw normal physical 95 75 10 Has a 50% chance to lower the target's Defense by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double kick fighting physical 100 30 30 Hits twice in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grass pledge grass special 100 80 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
grass whistle grass status 55 - 15 Puts the target to sleep.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leafage grass physical 100 40 40 Inflicts regular damage with no additional effect.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
mud sport ground status - - 15 Halves all Electric-type damage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
razor wind normal special 100 80 10 Requires a turn to charge before attacking.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
upper hand fighting physical 100 65 15 -
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.