Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
eruption
fire
special
100
150
5
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flame wheel
fire
physical
100
60
25
Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
overheat
fire
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
rapid spin
normal
physical
100
50
40
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shell smash
normal
status
-
-
15
Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
skull bash
normal
physical
100
130
10
Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.