Name
Type
Damage class
Accuracy
Power
PP
Effect
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.