ting-lu

Stats

HP:

155

Attack:

110

Defense:

125

Sp. attack:

55

Sp. defense:

80

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fissure ground physical 30 - 5 Causes a one-hit KO.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
mean look normal status - - 5 Prevents the target from leaving battle.
memento dark status 100 - 10 Lowers the target's Attack and Special Attack by two stages. User faints.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
ruination dark special 90 1 10 -
sand tomb ground physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.