Name
Type
Damage class
Accuracy
Power
PP
Effect
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
rapid spin
normal
physical
100
50
40
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.