terapagos

Stats

HP:

90

Attack:

65

Defense:

85

Sp. attack:

65

Sp. defense:

85

Speed:

60

Name

Type

Damage class

Accuracy

Power

PP

Effect

ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
aura sphere fighting special - 80 20 Never misses.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heat crash fire physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice spinner ice physical 100 80 15 -
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
supercell slam electric physical 95 100 15 -
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera starstorm normal special 100 120 5 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
withdraw water status - - 40 Raises the user's Defense by one stage.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.