tentacruel

Stats

HP:

80

Attack:

70

Defense:

65

Sp. attack:

80

Sp. defense:

120

Speed:

100

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid poison special 100 40 30 Has a 10% chance to lower the target's Special Defense by one stage.
acid armor poison status - - 20 Raises the user's Defense by two stages.
acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aurora beam ice special 100 65 20 Has a 10% chance to lower the target's Attack by one stage.
barrier psychic status - - 20 Raises the user's Defense by two stages.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
constrict normal physical 100 10 35 Has a 10% chance to lower the target's Speed by one stage.
corrosive gas poison status 100 - 40 Inflicts regular damage with no additional effect.
cross poison poison physical 100 70 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
knock off dark physical 100 65 20 Target drops its held item.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mimic normal status - - 10 Copies the target's last used move.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison sting poison physical 100 15 35 Has a 30% chance to poison the target.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
reflect type normal status - - 15 User becomes the target's type.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.