teddiursa

Stats

HP:

60

Attack:

80

Defense:

50

Sp. attack:

50

Sp. defense:

50

Speed:

40

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
baby doll eyes fairy status 100 - 30 Lowers the target's Attack by one stage.
belly drum normal status - - 10 User pays half its max HP to max out its Attack.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
chip away normal physical 100 70 20 Ignores the target's stat modifiers.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
covet normal physical 100 60 25 Takes the target's item.
cross chop fighting physical 80 100 5 Has an increased chance for a critical hit.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
feint attack dark physical - 60 20 Never misses.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
lick ghost physical 100 30 30 Has a 30% chance to paralyze the target.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
play nice normal status - - 20 Lowers the target's Attack by one stage.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
yawn normal status - - 10 Target sleeps at the end of the next turn.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.