tatsugiri

Stats

HP:

68

Attack:

50

Defense:

60

Sp. attack:

120

Sp. defense:

95

Speed:

82

Name

Type

Damage class

Accuracy

Power

PP

Effect

baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
chilling water water special 100 50 20 -
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon cheer dragon status 0 0 15 -
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
harden normal status - - 30 Raises the user's Defense by one stage.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
memento dark status 100 - 10 Lowers the target's Attack and Special Attack by two stages. User faints.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
splash normal status - - 40 Does nothing.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.