tapu-koko

Stats

HP:

70

Attack:

115

Defense:

85

Sp. attack:

95

Sp. defense:

75

Speed:

130

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double team normal status - - 15 Raises the user's evasion by one stage.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fairy wind fairy special 100 40 30 Inflicts regular damage with no additional effect.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
mean look normal status - - 5 Prevents the target from leaving battle.
mirror move flying status - - 20 Uses the target's last used move.
nature power normal status - - 20 Uses a move which depends upon the terrain.
natures madness fairy special 90 - 10 Inflicts damage equal to half the target's HP.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
shock wave electric special - 60 20 Never misses.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sky drop flying physical 100 60 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spark electric physical 100 65 20 Has a 30% chance to paralyze the target.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
u turn bug physical 100 70 20 User must switch out after attacking.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
withdraw water status - - 40 Raises the user's Defense by one stage.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.