tapu-fini

Stats

HP:

70

Attack:

75

Defense:

115

Sp. attack:

95

Sp. defense:

130

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
disarming voice fairy special - 40 15 Never misses.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
heal pulse psychic status - - 10 Heals the target for half its max HP.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
knock off dark physical 100 65 20 Target drops its held item.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
mean look normal status - - 5 Prevents the target from leaving battle.
mist ice status - - 30 Protects the user's stats from being changed by enemy moves.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
moonblast fairy special 100 95 15 Has a 30% chance to lower the target's Special Attack by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
nature power normal status - - 20 Uses a move which depends upon the terrain.
natures madness fairy special 90 - 10 Inflicts damage equal to half the target's HP.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
refresh normal status - - 20 Cleanses the user of a burn, paralysis, or poison.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trick psychic status 100 - 10 User and target swap items.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
withdraw water status - - 40 Raises the user's Defense by one stage.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.