tapu-bulu

Stats

HP:

70

Attack:

130

Defense:

115

Sp. attack:

85

Sp. defense:

95

Speed:

75

Name

Type

Damage class

Accuracy

Power

PP

Effect

brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
darkest lariat dark physical 100 85 10 Ignores the target's stat modifiers.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
dual chop dragon physical 90 40 15 Hits twice in one turn.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
horn leech grass physical 100 75 10 Drains half the damage inflicted to heal the user.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leafage grass physical 100 40 40 Inflicts regular damage with no additional effect.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
mean look normal status - - 5 Prevents the target from leaving battle.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
nature power normal status - - 20 Uses a move which depends upon the terrain.
natures madness fairy special 90 - 10 Inflicts damage equal to half the target's HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rototiller ground status - - 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
withdraw water status - - 40 Raises the user's Defense by one stage.
wood hammer grass physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.