tadbulb

Stats

HP:

61

Attack:

31

Defense:

41

Sp. attack:

59

Sp. defense:

35

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
chilling water water special 100 50 20 -
confuse ray ghost status 100 - 10 Confuses the target.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
parabolic charge electric special 100 65 20 Heals the user for half the total damage dealt to all targets.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
spark electric physical 100 65 20 Has a 30% chance to paralyze the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
volt switch electric special 100 70 20 User must switch out after attacking.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.