stunfisk

Stats

HP:

109

Attack:

66

Defense:

84

Sp. attack:

81

Sp. defense:

99

Speed:

32

Name

Type

Damage class

Accuracy

Power

PP

Effect

aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
camouflage normal status - - 20 User's type changes to match the terrain.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double team normal status - - 15 Raises the user's evasion by one stage.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fissure ground physical 30 - 5 Causes a one-hit KO.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
me first normal status - - 20 Uses the target's move against it before it attacks, with power increased by half.
mud bomb ground special 85 65 10 Has a 30% chance to lower the target's accuracy by one stage.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
mud sport ground status - - 15 Halves all Electric-type damage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect type normal status - - 15 User becomes the target's type.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spark electric physical 100 65 20 Has a 30% chance to paralyze the target.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
yawn normal status - - 10 Target sleeps at the end of the next turn.