Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
sand tomb
ground
physical
85
35
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
wide guard
rock
status
-
-
10
Prevents any multi-target moves from hitting friendly Pokémon this turn.
wonder room
psychic
status
-
-
10
All Pokémon's Defense and Special Defense are swapped for 5 turns.