steenee

Stats

HP:

52

Attack:

40

Defense:

48

Sp. attack:

40

Sp. defense:

48

Speed:

62

Name

Type

Damage class

Accuracy

Power

PP

Effect

aromatherapy grass status - - 5 Cures the entire party of major status effects.
aromatic mist fairy status - - 20 Raises a selected ally's Special Defense by one stage.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
double slap normal physical 85 15 10 Hits 2-5 times in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
knock off dark physical 100 65 20 Target drops its held item.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
magical leaf grass special - 60 20 Never misses.
nature power normal status - - 20 Uses a move which depends upon the terrain.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
play nice normal status - - 20 Lowers the target's Attack by one stage.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
splash normal status - - 40 Does nothing.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
swift normal special - 60 20 Never misses.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
teeter dance normal status 100 - 20 Confuses the target.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
triple axel ice physical 90 20 10 Inflicts regular damage with no additional effect.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.