Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
rapid spin
normal
physical
100
50
40
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smelling salts
normal
physical
100
70
10
If the target is paralyzed, inflicts double damage and cures the paralysis.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spotlight
normal
status
-
-
15
Forces the target's opponents to aim at the target for the rest of the turn.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.