Name
Type
Damage class
Accuracy
Power
PP
Effect
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
metal burst
steel
physical
100
-
10
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
mystical fire
fire
special
100
75
10
Has a 100% chance to lower the target's Special Attack by one stage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
wide guard
rock
status
-
-
10
Prevents any multi-target moves from hitting friendly Pokémon this turn.