snivy

Stats

HP:

45

Attack:

45

Defense:

55

Sp. attack:

45

Sp. defense:

55

Speed:

63

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
coil poison status - - 20 Raises the user's Attack, Defense, and accuracy by one stage each.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
glare normal status 100 - 30 Paralyzes the target.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grass pledge grass special 100 80 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leaf tornado grass special 90 65 10 Has a 50% chance to lower the target's accuracy by one stage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magical leaf grass special - 60 20 Never misses.
mean look normal status - - 5 Prevents the target from leaving battle.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
vine whip grass physical 100 45 25 Inflicts regular damage with no additional effect.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.