slither-wing

Stats

HP:

85

Attack:

135

Defense:

79

Sp. attack:

85

Sp. defense:

105

Speed:

81

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
first impression bug physical 100 90 10 Can only be used as the first move after the user enters battle.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gust flying special 100 40 35 Inflicts regular damage and can hit Pokémon in the air.
heat crash fire physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
morning sun normal status - - 5 Heals the user by half its max HP. Affected by weather.
poison powder poison status 75 - 35 Poisons the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
temper flare fire physical 100 75 10 -
tera blast normal special 100 80 10 -
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
trailblaze grass physical 100 50 20 -
u turn bug physical 100 70 20 User must switch out after attacking.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
will o wisp fire status 85 - 15 Burns the target.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.