Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stuff cheeks
normal
status
-
-
10
Cures the entire party of major status effects after inflicting damage.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swallow
normal
status
-
-
10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.