skarmory

Stats

HP:

65

Attack:

80

Defense:

140

Sp. attack:

40

Sp. defense:

70

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
autotomize steel status - - 15 Raises the user's Speed by two stages and halves the user's weight.
body press fighting physical 100 80 10 -
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drill peck flying physical 100 80 20 Inflicts regular damage with no additional effect.
drill run ground physical 95 80 10 Has an increased chance for a critical hit.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint normal physical 100 30 10 Hits through Protect and Detect.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
sand tomb ground physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sky drop flying physical 100 60 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
wing attack flying physical 100 60 35 Inflicts regular damage with no additional effect.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.