sizzlipede

Stats

HP:

50

Attack:

65

Defense:

45

Sp. attack:

50

Sp. defense:

50

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
burn up fire special 100 130 5 Removes the user's fire type after inflicting damage.
coil poison status - - 20 Raises the user's Attack, Defense, and accuracy by one stage each.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
defense curl normal status - - 40 Raises user's Defense by one stage.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire lash fire physical 100 80 15 Lowers the target's Defense by one stage after inflicting damage.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame wheel fire physical 100 60 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
heat crash fire physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
knock off dark physical 100 65 20 Target drops its held item.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smokescreen normal status 100 - 20 Lowers the target's accuracy by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.