sinistcha

Stats

HP:

71

Attack:

60

Defense:

106

Sp. attack:

121

Sp. defense:

80

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
life dew water status - - 10 -
magical leaf grass special - 60 20 Never misses.
matcha gotcha grass special 90 80 15 -
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
memento dark status 100 - 10 Lowers the target's Attack and Special Attack by two stages. User faints.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
poltergeist ghost physical 90 110 5 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rage powder bug status - - 20 Redirects the target's single-target effects to the user for this turn.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
scald water special 100 80 15 Has a 30% chance to burn the target.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
strength sap grass status 100 - 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
tera blast normal special 100 80 10 -
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
withdraw water status - - 40 Raises the user's Defense by one stage.