silvally

Stats

HP:

95

Attack:

95

Defense:

95

Sp. attack:

95

Sp. defense:

95

Speed:

95

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
crush claw normal physical 95 75 10 Has a 50% chance to lower the target's Defense by one stage.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double hit normal physical 90 35 10 Hits twice in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
fire pledge fire special 100 80 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass pledge grass special 100 80 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
heal block psychic status 100 - 15 Prevents target from restoring its HP for five turns.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
multi attack normal physical 100 120 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
parting shot dark status 100 - 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison fang poison physical 100 50 15 Has a 50% chance to badly poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
punishment dark physical 100 - 5 Power increases against targets with more raised stats, up to a maximum of 200.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor wind normal special 100 80 10 Requires a turn to charge before attacking.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
terrain pulse normal special 100 50 10 Inflicts regular damage with no additional effect.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
u turn bug physical 100 70 20 User must switch out after attacking.
water pledge water special 100 80 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.