Name
Type
Damage class
Accuracy
Power
PP
Effect
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
fire fang
fire
physical
95
65
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
fire pledge
fire
special
100
80
10
With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass pledge
grass
special
100
80
10
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
ice fang
ice
physical
95
65
15
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
multi attack
normal
physical
100
120
10
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
parting shot
dark
status
100
-
20
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
punishment
dark
physical
100
-
5
Power increases against targets with more raised stats, up to a maximum of 200.
pursuit
dark
physical
100
40
20
Has double power against, and can hit, Pokémon attempting to switch out.
rage
normal
physical
100
20
20
If the user is hit after using this move, its Attack rises by one stage.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
thunder fang
electric
physical
95
65
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
water pledge
water
special
100
80
10
With Grass Pledge, halves opposing Pokémon's Speed for four turns.