shuppet

Stats

HP:

44

Attack:

75

Defense:

35

Sp. attack:

63

Sp. defense:

33

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
destiny bond ghost status - - 5 If the user faints this turn, the target automatically will, too.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
embargo dark status 100 - 15 Target cannot use held items.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint attack dark physical - 60 20 Never misses.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
foresight normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grudge ghost status - - 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mimic normal status - - 10 Copies the target's last used move.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
nightmare ghost status 100 - 15 Target loses 1/4 its max HP every turn as long as it's asleep.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
poltergeist ghost physical 90 110 5 Inflicts regular damage with no additional effect.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow sneak ghost physical 100 40 30 Inflicts regular damage with no additional effect.
shock wave electric special - 60 20 Never misses.
skill swap psychic status - - 10 User and target swap abilities.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
will o wisp fire status 85 - 15 Burns the target.